๐Ÿ—ฃ๏ธMere-exposure Effect

Creation and development process of Mere-exposure Effect Ontology

OWL file of the ontology

Visualize the ontology with WebVOWL

The definitions created by ChatGPT

Give me a definition of "Mere-exposure effect".

The mere-exposure effect is a psychological phenomenon where people tend to develop a preference for things they are repeatedly exposed to, even if they initially had no particular positive or negative feelings toward those things. In essence, familiarity breeds liking. This effect suggests that mere exposure to something can increase feelings of comfort, trust, or preference for it, without any conscious reasoning or decision-making involved. It has been observed in various contexts, including advertising, interpersonal attraction, and consumer behavior.

Give me 10 example scenarios of Mere-exposure effect

Certainly, here are ten example scenarios that illustrate the mere-exposure effect:

  1. Advertising: Repeated exposure to a certain brand's commercials or billboards may lead consumers to develop a preference for that brand when making purchasing decisions.

  2. Music: Hearing a particular song multiple times on the radio or in various contexts can make individuals more likely to enjoy and prefer that song over others.

  3. Food: Trying a new type of cuisine multiple times, even if initially unfamiliar, can lead to increased liking and preference for that type of food.

  4. Social Media: Seeing posts or content from certain individuals or accounts regularly on social media platforms may lead to increased liking or perceived trustworthiness of those accounts.

  5. Art: Viewing a piece of artwork repeatedly, whether in a museum or online, can lead to a greater appreciation and liking for that artwork over time.

  6. Fashion Trends: Exposure to certain fashion trends through social media, magazines, or influencers can lead individuals to develop a preference for those trends and incorporate them into their own style.

  7. Language Learning: Hearing a new language spoken regularly, even if initially unfamiliar, can lead to increased understanding and liking of that language over time.

  8. Television Shows: Watching episodes of a TV show repeatedly can lead to increased attachment and preference for that show, even if initially the viewer had no strong feelings about it.

  9. Product Packaging: Seeing a product's packaging design multiple times in stores or online can lead consumers to develop a preference for that product over others, based on familiarity alone.

  10. Personal Relationships: Spending time with someone regularly, even if initially unfamiliar, can lead to increased liking and comfort in their presence over time, illustrating the mere-exposure effect in interpersonal relationships.

Consider the scenario "Social Media" and give me a small user story from it.

User Story: As a frequent user of social media platforms, I find myself consistently drawn to the content posted by certain accounts in my feed. Initially, I stumbled upon these accounts randomly, but over time, I've noticed that I tend to engage more with posts from these specific accounts compared to others. Despite not knowing these individuals personally, their content has become familiar to me through regular exposure. Now, whenever I see a new post from one of these accounts, I feel an immediate sense of interest and anticipation. The mere-exposure effect has influenced my social media experience by shaping my preferences and interactions, leading me to actively seek out and engage with content that feels familiar and comforting.

Competency Questions:

Q: Why do I engage with some accounts more than others?

A: Because their content has become familiar to me through regular exposure.

If you should make an ontology of the "Mere-exposure effect", what classes and properties would you create?

Creating an ontology for the mere-exposure effect involves defining classes to represent different concepts related to this psychological phenomenon and properties to describe the relationships between these concepts. Here's a simplified ontology for the mere-exposure effect:

Classes:

  1. Stimulus: Represents the external entity or item that an individual is exposed to repeatedly.

  2. Perception: Represents the process through which an individual becomes aware of and interprets a stimulus.

  3. Preference: Represents the individual's tendency to develop a liking or preference for a stimulus over time.

  4. Exposure: Represents the act of being repeatedly presented with a stimulus.

  5. Context: Represents the environment or situation in which exposure to the stimulus occurs.

  6. Individual: Represents the person or entity experiencing the mere-exposure effect.

Properties:

  1. hasStimulus: Describes the relationship between an individual and the stimulus they are exposed to.

  2. perceives: Describes the relationship between an individual and their perception of a stimulus.

  3. developsPreferenceFor: Describes the relationship between an individual and the preference they develop for a stimulus.

  4. isExposedTo: Describes the relationship between an individual and the exposure to a stimulus.

  5. occursIn: Describes the relationship between exposure and the context in which it occurs.

  6. experiences: Describes the relationship between an individual and their experience of the mere-exposure effect.

These classes and properties provide a structured framework for representing the key elements involved in the mere-exposure effect and how they relate to each other. Additional refinement and expansion may be necessary depending on the specific context or application of the ontology.

Competency Questions

  1. How does repeated exposure to stimuli influence individuals' attitudes and preferences toward them?

  2. In what contexts or domains does the Mere-exposure Effect tend to have the most significant impact on preference formation?

  3. What cognitive processes underlie the development of preferences through mere exposure?

  4. Are there specific characteristics of stimuli that make them more susceptible to the Mere-exposure Effect?

Classes and Properties We Have Used

Our Classes:

MereExposureEffect: Subclass of Bias, specifically representing Mere Exposure Effect.

ExposureContext: Represents the environment or situation in which exposure to the stimulus occurs.

CognitiveBias: Represents the overarching concept of cognitive biases.

InfluencingFactors: The various internal and external elements that impact the process of cognition.

BiasedAgent: Represents an entity that experiences the bias.

Our Properties:

hasStimulus: Describes the relationship between an individual and the stimulus they are exposed to.

isAffectedBy: Describes the relationship between a cognitive bias and an individual on the base of influence.

changes: Describes an altering.

influences: An entity having and effect on the other entity.

Chosen Framester Frames

This frame contains general words for Individuals, i.e. humans. The Person is conceived of as independent of other specific individuals with whom they have relationships and independent of their participation in any particular activity. They may have an Age, Descriptor, Origin, Persistent_characteristic, or Ethnicity. A man from Phoenix was shot yesterday. She gave birth to a screaming baby yesterday. I study 16-year-old female adolescents. I am dating an African-American man. She comforted the terrified child. I always thought of him as a stupid man.

This frame has to do with the repetition (and especially the frequency of repetition) of an event. Many of the adjectives and adverbs in this frame are based on nouns in the Calendric_unit frame. China will have to face a high frequency of sand storms in the years to come.

An Experiencer has a greater desire to participate in some Event, as against another (contextually recoverable) event which exhibits a specific Contrast with the Event. Alternatively, the Experiencer may have a greater desire that some Focal_participant participate in the Event. The Location_of_Event may also be mentioned. Why do women prefer manly faces? I prefer open source programs over proprietary ones. Other customers prefer to send us an order together with a cheque. I prefer my tartar sauce on fish.

Used Content ODPs

To model dynamic situations, tracking agents and actions they produce, events that are results of some action(s), and consequences as new actions, i.e. reactions.

To represent parameters to be used for a certain concept.

Other ontologies used

emotion:Stimulus : The Stimulus class representing any object shown to the user.

rdfs:subClassOf : The subject is a subclass of a class.

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